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Director Michael Katleman has called the shots for a number of episodes of popular and cult TV programs that include Tru Calling, Smallville, Steven Spielberg Presents Taken, Gilmore Girls, Quantum Leap, American Gothic, and Northern Exposure. A special online press screening and junket was recently held regarding his latest feature Primeval, which is available now on both DVD and in high definition on Blu-ray Disc. GENRE ONLINE.NET has publish a combined media review of both films that you can ready by clicking here. Now here is a transcript from the two live chats he gave courtesy of Buena Vista Home Entertainment.
PRIMEVAL DIGITAL JUNKET Q&A TRANSCRIPT
9AM
PST session
Q: I am interested in whether
or not Michael is enjoying the online junket ... basically what his initial
reaction is to it
A: I'm thoroughly enjoying
this online junket. I've never experienced anything like it.
Q: Was Jaws a big inspiration
for how you showed the audience Gustave?
A: JAWS was a huge influence and inspiration. I
still remember the first time I saw that film, and I basically grew up in the
water surfing all my life, and even I have to admit that I was afraid to get
back in the ocean after that film. If I could come close to putting that kind of
fear into people, I would consider this a huge success
Q: Michael, how did you first hear about Gustave?
A: I first heard
about Gustave when I read the script. I was immediately intrigued that this kind
of predator could exist in the everyday lives of the people of Burundi.
Q: Can you tell us a bit about
the real Gustave?
A: As the myth goes, Gustave
has been stalking people for up to 100 years and has killed over 300 people.
Obviously, in our film, he is a supercroc, but in reality, once he got the taste
of human blood and realized that humans move a lot slower than other animals, I
think he simply realized that it would take a lot less effort to snack on humans
at will. He has been shot at, stabbed, but it just seems there is no way to take
him down. Who knows, maybe he has been dead for a long time, but I for one think
it's cool to imagine he's still out there.
Q: What was the most difficult
part of this shoot for you?
A: I think the most difficult
part of this was shooting out in the jungle. It's a tough place to film. You're
at the mercy of nature. But, I also find that the most exciting. I think once
all the outside forces become part of the film, it truly takes on its own life.
Q: You have directed some big
TV-shows, but nothing close to horror or thriller. Was it a conscious choice to
do a horror/thriller as your first big feature film?
A: No,
but when I read the script, there was something about it that intrigued me. In a
sick way, I began to become excited about figuring out all the different ways
that a crocodile can kill a human. This was a new experience for me from what I
had done on TV, and it definitely excited me to be doing something different.
Q:
How similar is Dominic to the
Tim character? I only ask because he seems so natural in this role?
A: Dominic is an extremely
cool person and a very gifted actor. He is a great person to work with, and I
think he could just about tackle any role and make it look natural.
Q: Now that you're completely
finished with Primeval, right through DVD, what do you have planned next?
A: I am working with Jon
Feldman on a new show for ABC called "Big Shots," while I am also
reading and developing other feature projects.
Q: Did
the film have any issues with the ratings board or was the R granted without
need for additional edits?
A: Yes, we had a very hard
time maintaining the R rating. Many of the kills were much more graphic
initially. When you are working on a film with so many visual effects and on
such a tight time schedule, you often don't see the finished product until the
very last minute. The ratings board was very nervous that once the final touches
were put on the film with the effects, it would be far too graphic. In the end,
I am pleased with what we were able to accomplish and still maintain the R
rating.
Q: What was the ratio of CG to
practical effects?
A: 100 percent CG. 0 percent
practical effects. We started out with an animatronic croc, in hopes of shooting
as much with it as possible. But, once we got the animatronic in the water in
Africa, it just didn't look that scary or believable, so we made a last minute
change to not use it at all. We went 100 percent CG instead, which not only
posed some CG challenges, but really affected the film financially.
Q: You mentioned in the
commentary utilizing the camera to make daylight look like night shots, did that
help you along a great deal?
A: The day to night was more
in post production. Once I looked at the film as a whole, it gave me a
tremendous amount of control in creating passage of time, creepiness, as well as
selling the beauty of Africa. So, while I was filming, I didn't really rely on
it, but in post, as I was finishing the film, it became an incredible asset.
Q: Dominic Purcell looks like
he could wrestle a croc bare handed! Is that all acting, or is he a bit of a
tough guy in real life?
A: Dom is definitely a tough
guy in real life. In fact, in the first week of shooting, when he was running
from the truck as it was chasing him down in the grass, he dove under a tree and
actually separated his shoulder. Without missing a beat, he kept on filming,
finished the day out, went to the hospital, had it wrapped, and came back to
work the next day, still begging to do his own stunts.
Q: How
much did the script evolve during the shoot? I’m sure it was strong to begin
with (Ferris and Brancato are no slouches, I think they wrote The Game) but did
it change much?
A: The script went through
quite a few re-writes, with Brancato and Ferris involved at every step of the
way. A lot of the re-writes were motivated by our financial constraints, because
a film like this can easily spin out of control. On set, there were quite a few
changes made, just from working with the actors, especially Orlando Jones, who I
think is an incredibly talented improvisational actor. He would just come up
with funnier and funnier stuff.
Q: As a director, how
difficult is it to put together a big action scene and make sure you've got all
the shots you need, especially as they so important to the finished film?
A: It's actually not
difficult. It's a lot of fun. You basically just imagine in your mind what you'd
like to see, what makes it more exciting, what would make people jump - what YOU
would want to see as a viewer.
Q: Was there a wildlife expert
on-set throughout the shoot?
A: There wasn't a wildlife
expert per se, but there was a ranger there to protect us in case we were
attacked by the animals that were around us during the shoot.
Q: What are your thoughts on
digital filming versus shooting on film?
A: I think digital filming is
definitely the wave of the future. I don't think it's quite there yet, but I
think it's pretty close. There is a tremendous amount of freedom with digital
with being able to shoot as much as you want and having the kind of latitude
that you are given with the digital format. But, there is something really sexy
about film that I'm not ready to give up. I guess I felt the same way about LPs
and CDs.
Q: Hi Michael. Can you tell me
where the idea came from for Primeval and are you a fan of giant croc/gator
films generally. If so which ones?
A: I believe the idea
originated from Oren Aviv, the president of Disney, reading an article about
Gustave being at large in Africa. I will admit that prior to this film, I wasn't
necessarily a crocodile movie fan, but I am just generally a fan of movies, of
all kinds.
Q: In your research, did you
ever have a Gustave sighting?
A: No, I actually wasn't in
Burundi. We shot the film in South Africa, in Cape Town and Durban, but I did
see many a crocodile, not even close to the size of Gustave. They scared the
hell out of me.
Q: Some of the scenery shots
are amazing - I wonder how much of that was down to the cinematographer, and how
much to Africa's natural beauty?
A: My cinematographer, Ed Pei,
is incredible. He is very talented. In conjunction with the natural beauty of
Africa, it was hard not to capture it on film.
Q: What are your thoughts on
the film's sound design, and did you have a lot of discussion with the film's
sound engineers in trying to plan out the ideal mix?
A: The sound was very tricky,
and in the end, I'm incredibly happy with it. When you are doing a film like
this, you have to decide if you are going to creep the audience out with very
little sound, making it very tense, or do you hit them with a barrage of sound,
and make them jump by the sheer volume. You must create peaks and valleys with
the sound, where the audience will experience a bit of sensory overload. There
were a couple of tricky things with the sound besides just the mix. One was
coming up with the perfect crocodile sound. At the end of the day it was a mix
of elephant, crocodile, snake and probably some horn thrown in for fun. The
other area that took a tremendous amount of trial and error was the tracking
device. It was executed incredibly well in "Aliens," so we kind of
used that as our jumping off place. We had to find the right tone that made you
aware of the tracking device, that didn't become irritating.
Q: Was there anything you
really wanted to do in the film, but couldn't because of budget or time
restrictions?
A: Yeah, lots. As a filmmaker,
you are never satisfied. Part of the challenge is trying to make it all fit with
the means that you are given. Believe me, if I had been given twice the money, I
would have found a way to spend it.
Q: You mentioned Orlando came
up with new lines at the set - how much of them are completely improvised? Most
of his lines feel so natural...
A: A large portion of
Orlando's lines were improvised. We would get on set and start playing around,
and he would come up with some incredible material. He is a truly gifted comic,
and I look forward to working with him again.
Q: After principal wrapped,
did you have to travel back to Africa for reshoots or second unit work?
A: No, because our post
schedule was so tight, in order to have the film released just after Christmas,
I had to make sure that I shot everything I needed during principal photography.
Also, when you are dealing with Visual Effects, and a short turnaround, you
really have to lock all those sequences as early as possible. I was filming 6
days a week, and editing on the 7th day, in order to make our tight schedule.
Q: So we've seen giant sharks,
giant crocs, giant spiders and ants. Which of the giant monster movies, made or
yet-to-be-made, do you think deserves to be seen?
A: All of them. Give me a
giant anything and I'll be happy. One of my favorite toys as a kid was a
magnifying glass. Seriously, if you can make it scary, I think it's cool.
Q: Has Primeval inspired or
discouraged you in doing feature films?
A: Definitely inspiring. I
don't think I've ever had a better experience in my life. I look forward to
making many more films in my life.
Q: And can you please tell a
little bit about your ideas on the soundtrack, that is very present in the
movie?
A: John Frizzell is the
composer on the film. He did an incredible job. He brought a portable studio to
Africa, and recorded many of the local musicians. He then brought back all of
his samples and orchestrated around them. Our goal was to try and keep a very
strong African influence in all of the score, and I'm quite pleased about that.
Q: During its theatrical
release, what did you think of the decision to bill the movie as a "serial
killer" theme, rather than a killer croc?
A: I'll be honest, I wasn't
crazy about it. In a film like this, the croc is the star, and I think that the
fans of films of this genre want to know going into it that they are going to
see a killer croc movie. Unfortunately, it caused a lot of frustration with the
fans, and at the end of the day, they felt deceived.
Q: Would you be interested in
making a sequel?
A: Not at this moment. Not
that I don't love Gustave, but I think I would like to dabble in other arenas.
Q: How much creative leeway /
artistic license did you allow yourselves in terms of the croc's movements etc?
A: We started out trying to
stick to the actual movements that crocodiles make. But, at the end of the day,
I just wanted it to be cool, so if it didn't look cool, we changed it.
Q: It sounds like you're
pleased with just about everything, which is great, but I'm curious as to what
you feel, if anything, could have been tweaked more to your liking?
A: I am pleased, but I'll be
honest, I would tweak everything more. I don't think you're ever satisfied that
you've spent enough time on everything. The reality is, it's a race against the
clock. The one thing I would point to first would be the crocodile. I think Luma
did a fantastic job creating this in the short amount of time that they had, but
I would have liked to have seen more personality in its eyes, I would have liked
to enhance the movement and made it more aggressive, and in the original
conception, I had envisioned Gustave-vision, which I just ran out of time and
couldn't develop to my satisfaction. So, I ended up cutting it from the film.
Q: How difficult was the
casting process?
A: Casting is always
difficult. It is really hard to find the right person to fill the role that has
been living inside your head.
Q: When the film was released
theatrically, did you go see it with an audience? Did the film have an extensive
test screening process?
A: Unfortunately, we didn't
have an extensive test screening process because we had a short turnaround. We
had two screenings, but very little time to make changes in between.
Q: How many cameras did you
use to shoot the most intense action scenes?
A: I generally had 4 cameras
to shoot the action. If it was a situation, for instance, where the hut was
going down, I had roughly 8 cameras for those sequences. For the most part, I
used about 4.
Q: What was the thinking
behind when to use and not to use subtitles?
A: We tried to only use
subtitles when it was essential to the story for you to understand what they
were saying. If the audience could figure out what was happening without the
subtitles, that was my preference.
Q: Even with flicks like
*Anaconda* around, this isn't traditional fodder for a horror film -- and I like
how you treat it more like a science documentary than the usual horror flick.
What inspired you to tell this particular story in this particular way?
A: I really like the fact that
if you go to the water, there's a crocodile. If you go to the land, there are
warlords. There really is nowhere to run, nowhere to hide. It gave me a great
opportunity to not only shoot a horror film, but to shoot a horror/action film.
Q: Mr. Katleman, You have a
consolidated career at TV (series and movies). What's the substantial difference
between a theatrical movie and TV works?
A: They're both great. No
really, the movie is way cooler.
Q: What are your thoughts
about providing behind-the-scenes material on DVD?
A: I think that
behind-the-scenes material is invaluable. It's a great way to see how the film
was shot, and hear all the great stories from the shoot. It's a great way to
learn how to make films.
Q: What led you to cast Jurgen
Prochnow in partiuclar and what was he like to work with?
A: We were fortunate to get
Jurgen, he's a fantastic actor and brought a lot to the screen. He was very
passionate about his work.
Q: How
long of a post-production schedule did the film have, and was it enough time to
accomplish what you wanted?
A: I honestly can't remember how long the schedule was, but I do remember that it wasn't enough time.
PRIMEVAL DIGITAL JUNKET Q&A TRANSCRIPT
6PM
PST session
Q: Since this was based on a true story, what kind of research did you do to
help make the film?
A: First, I watched the National Geographic documentary. And, thank god for
the internet, because there's a wealth of information out there.
Q: Typically, movies about real-life killers are made after the killer has
been caught or passed away. Did you have any qualms about making a movie about a
killer that is still at large?
A: No. It actually made it more exciting for me knowing that this animal is
still out there, and real. But, obviously, we took a tremendous amount of
creative license.
Q: Has the
controversy surrounding the marketing campaign (serial killer as
human/superhuman/animal) detracted from the film or affected how it has been
received by critics and the public?
A: Unfortunately,
I feel it has detracted. I thought it was a noble attempt at getting the
audience intrigued, but the result was that the audience felt that they were
deceived.
Q: As a
former musician, did you place special emphasis on things like sound design and
editing? Does it bother you that most viewers (like those of us watching right
now on our laptops) won't get to experience the audio as you intended?
A: Absolutely.
I really wish that everyone had the opportunity to not only view this on the big
screen, but hear it in the theater, as it was intended. We put a tremendous
amount of work into the sound design and the music. But, having said this, it is
pretty damn cool that we can watch a movie on our computer, don't you think?
Q: is this
a monster movie? a human drama? i know it's all of the above, but as a director,
what was the essential nugget of the narrative that guided you through
production?
A: I think
the nugget that was going through my head and guiding me was, "everything
is not as it seems." I think that notion speaks to both the monster
element, and the human drama.
Q: Since
the horror genre has been overflooded with zombies, vampires and ghosts do you
think it is time studios started going back to some big monster/animal features?
A: I think
that if it's a cool story, you should tell it, regardless of who or what is in
it.
Q: Were any
locations problematic to film in?
A: They all
had their challenges. Working in water is always difficult. When we were on
land, we had to deal with snakes, rhinos, etc. And, doing stunts outside in the
jungle, has its own set of challenges as well.
Q: As a
director, what did you do to help get the actors into their scenes. This is a
very physical shoot and outdoors.
A: To be
honest, I just really talked about who their characters were with them, and how
they would react to the situations that presented themselves. Once you
thoroughly understand who the character is, it makes it easy to figure out how
they would react to a given situation.
Q: The
combination of Orlando Jones and Dominic Purcell is an interesting one. What led
you to cast these two actors in the film?
A: Well,
they both seemed to really grasp the characters, and had a chemistry that worked
well with each other.
Q: Is the
design of the creature based on actual footage of the croc?
A: Yes. The
jumping off point was Gustave. From that point, I set out to create a leaner,
meaner croc. When you look at the real Gustave, he is sort of big and fat. I
tried to make a scarier version of this killing machine.
Q: How do
you quantify the validity of truth behind the story since there many legendary
cases of giant crocs, sea monsters, etc...?
A: The only
true part of this story is that Gustave has been killing people for between 80
to 100 years, and they estimate he has killed up to 300.
Q: Between
this and Prison Break, I am curious: is Dominic Purcell capable of buttoning his
shirt?
A: It was
actually in his contract that it had to be unbuttoned, so I'm not sure what
comes next for him.
Q: How did
you gauge the gross-out and gore factor? Did the direct-to-DVD idea emancipate
your imagination?
A: Ouch. It
wasn't direct-to-DVD. But, to answer your gore question, I just wanted to make
every kill different from the next, and if I didn't squirm when I first saw it,
I knew it wasn't enough.
Q: If this
is based on a true story, why haven't there been more media stories in the
states about it?
A: I have
no idea. There was a National Geographic documentary that plays on the Discovery
Channel frequently.
Q: at which
point of the production did you think about the DVD extras?
A: We
actually started thinking about it on our first surveys to Africa. We started
filming some behind-the-scenes footage of Africa, of the making of the
animatronic, basically the entire process.
Q: When
casting comedic actors like Orlando Jones, who have some genre film experience
with actors associated with dramas mostly, is it hard to keep the comedic
actor's wit from overpowering the presence of the other actors?
A: Yes, it
is always a balance. You want to make sure that the scene doesn't become about a
joke, but that the scene remains about the initial intent.
Q: How
much stock do you take in what the film critics have to say? It seems like a lot
of critics had diverse reactions to the film.
A: Well,
that's tough. It's a drag, because obviously, you would like everyone to like
the film that you have worked tirelessly on, and I'm very proud of the film and
how it turned out. But, that's the beauty of film, there's something for
everyone, so I can't let it bother me.
Q: I think it's awesome
that you chose to shoot in Africa, as opposed to Vancouver or whatever. Was
there pressure to shoot elsewhere? Was shooting in Africa something that you
insisted on from the beginning?
A: There was talk for a
second about trying to shoot it in Australia, but everyone realized pretty
quickly that to tell the story properly, it had to have been shot in Africa.
Q: How'd you do that
helicopter shot?
A: I'm glad you pointed
that out. It's one of my favorite shots in the entire film. Actually, Steve
Boyum, my second unit director shot that shot, so props go out to him. It was
done with mounts on a helicopter and an extremely wide-angle lens, and we just
followed the cage procession going through the field.
Q: Do you think having
PRIMEVAL out there will inspire more crews to head out and try to capture
Gustave?
A: No, I think if
anything, if they saw the documentary, they might want to go capture Gustave,
but I think people realize that this is a Hollywood film, loosely based on
facts.
Q: have you seen lake
placid, also about a giant croc?
A: Yes I did. But, isn't
Lake Placid about an alligator?
Q: How long did you shoot
in Africa for? Was the entire film shot there or was some of this type of stuff
(On the boat) shot elsewhere?
A: We shot for about 7
weeks in Africa. Everything was shot in Africa.
Q: What's scarier, a rhino
or a studio exec with notes on your dailies footage?
A: Definitely the studio
exec.
Q: How do you market a
film like this based on a true story so someone doesn't look at it and say,
"Oh this is like one of those SCI-FI Channel original films they show every
Saturday or films like it released on video every few weeks?
A: You just have to put
the cool parts in the trailer, and hope people want to see it.
Q: I'm sure you have a lot
of vivid memories from this being your first time as a director. What's your
best memory and your worst memory from the shoot?
A: My best memory is the
day that I realized I got to shoot my first film. My worst memory is probably
running out of time when you know you don't have it the way you want it.
Q: Did any of the people
involved with the real killings have any part in the development of the script
and/or filming?
A: No, not in person.
Obviously we read about all their stories, so they did have a huge impact.
Q: What was it like
working with a legend like Jurgen Prochnow? Was Das Boot an influence on your
style?
A: Jurgen was a true pro.
He brought a lot of experience, and had a strong grasp of his character. I would
jump at the chance to work with him again.
Q: How did the locals
react to a film like this being made?
A: They were all very
supportive.
Q: Did Orlando ad-lib a
lot of his lines or was the character written to be sort of a wise guy?
A: The character was
written to be sort of a wise-guy, but having said that, Orlando did ad-lib a
large majority of his lines. I have to say that was probably one of the most fun
parts - turning the camera on, saying action, and seeing what came out of
Orlando's mouth.
Q: Was there a debate
about CGI versus animatronics when it came to the design of Gustave?
A: We went
down both roads, and CGI won out. It was far more flexible, and gave me a lot
more latitude in editing to manipulate the crocodile, and make it scarier and
more aggressive.
Q: Is the
Croc a mechanical thing, a CGI creation, a man in a suit or a real animal? If
it's all of the above, which technique did you enjoy working with the most?
A: It's all
CGI. We shot plates, sometimes a barrel in the water to cause water movement.
Back in Los Angeles, I worked with Luma, who did all of our visual effects, to
create the scariest croc I could imagine.
Q: Is it
hard to direct from someone else's screenplay? Have you ever considered writing?
A: It's
actually quite fun to direct from somebody else's screenplay. As soon as you
read it, your imagination takes over, the visuals come to you, it formulates
inside your mind, and it becomes your own. You are constantly re-writing the
script during the process, so by the time you start filming, it pretty much
becomes your own.
Q: which
deleted scene you felt sorry for the most to leave on the cutting room floor?
A: I
actually don't miss any of them. I deleted them myself because I thought that
doing so made the film better. It's all a process, and the film is constantly
evolving - from the script, to in front of the camera, to the cutting room. I
think you just have to sit back, look at the whole project, and do what is best
for the film.
Q: Have you
seen Blood Diamond and The Constant Gardener by Brazilian director Fernando
Meirelles? They also tackle importan issues about current political situation in
Africa.
A: I did
see both of those films, and I like them both. But, our film is to be taken far
less serious. We touch on the political climate in Africa, but it really was
meant to be a fun, scary ride..
Q: What do
you find more frightening: a killer crocodile or these humans that execute
innocent people?
A: Obviously
the humans that execute innocent people. A crocodile is doing what it was meant
to do by nature.
Q: What has
it been like working with Disney and BHVE. They seem to really throw their
support behind a film when they sign on for it.
A: I can
say nothing but positive things about Disney and BHVE. They have been supportive
through every step of the process, and continue to be.
Q: Who did
the makeup effects?
A: They
were all done by the local make-up artists in South Africa.
Q: Was
there ever a feeling that this film and "Rogue" (from the "Wolf
Creek" guys) would step on the toes of one another, in promotion and in
audience?
A: That is
actually what influenced our decision on rushing our post schedule, we really
wanted to beat that film out of the gate to be the first croc movie, not the
other croc movie.
Q: What are some of the other extras on the DVD? Will
the Blu-Ray version have exclusive extras?
A: I
believe they are the same. From what I understand, there is Crocumentary,
Deleted Scenes, and Commentary from myself and Paul Linden (our visual effects
supervisor).
Q: Jaws
triggered a massive shark industry that's now endangering several species. Are
you worried about villifying the crocodile?
A: I hope
this film is taken purely at an entertainment level.
Q: Did you
hold any screenings in Africa? If so, what was the general reaction?
A: We did
not hold any screenings in Africa.
Q: You said
this was shot entirely in Africa. As a director, what is more preferable: a set
where everything is comfortable, but fake, or a real location that is full of
life but possibly with uncomfortable shooting conditions?
A: It
depends on what kind of film you are making. For Primeval, no question, a real
environment, despite the potential for unfavorable conditions. It forces the
actors to deal with nature. It makes it all more real. For photographic reasons,
it is far more advantageous as well. Having said that, if I were shooting a film
that took place all in interiors, I would prefer to build the set - making it
much more accessible for camera, lighting, etc.
Q: Why
"Primeval" and not "Gustave" for the title - what does the
name "Primeval" dictate or require?
A: To be
honest, it was titled "Gustave" for a very long time, but nobody
really knew what that was or what it meant.
Q: I know
I'm thinking ahead here, but what would you like to direct in the feature? What
kind of films?
A: I really
just want to direct films with compelling stories. Something that speaks to me.
I'm open as to the genre, but I need to connect with the material.
Q: which
sound was used to make the croc's jaw snapping?
A: We used
a series of sounds. There is some wood snapping, elephant sounds, snake sounds,
croc sounds, and anything else that was cool. We looked at the dinosaurs from
"Jurassic Park" as a template. They managed to make the sound
frightening, and give it personality all at once.
Q: How
difficult was it to create an entirely CGI character for daylight shots? You
don't see that a whole lot.
A; It was
definitely challenging. The nighttime is much more forgiving. What added to the
level of difficulty was putting the creature in water during the day. It just
requires a lot more time, and a lot more patience.
Q: Have you
had a chance to pinch yourself? You get to see your name up in lights under
"directed by" and take part in a Q and A about your film.
A: I'm
loving every second of it. This is truly a dream come true. Thank you.
Q: I'm not
sure if you have answered this question yet, but how did this opportunity to
direct this film come about for you?
A: The
producer, whom I had worked with in the past, brought the script to me, and
offered it to me. I read it, and having been a huge fan of Brancato and Ferris,
having enjoyed "The Game," I jumped at the chance.
Q: Was
there ever an ending where Gustave was killed?
A: No,
because he is alive, and we did want to stay true to that part of the story.
Q: Are
Range Rovers really that durable? All I ever see is soccer moms driving them in
LA.
A: You
would be surprised how destructive a soccer team can be. Yes, they are that
durable.
Q: What are
you hoping people take away with them when the credits roll?
A: That they had a fun ride, and for the hour and thirty minutes, were able to forget about the outside world.